
After this map I made other GMOD maps but they are not really important.
Then I started making maps for Team Fortress 2
which is a bit harder due to the maps needing alot of logic entites like "tf_gamerules" or "team_control_point_master".
One of the maps that took me the longest time was cp_office which is based on a Water cleaning service or something I don't know
and I don't give a fuck that was near my house that I thought looked cool and could make a good TF2 or Counter-Strike map. Here
are some reference images :